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Botprize and Unreal Tournament 2004 Research
From 2008 to 2012 the Botprize competition has posed a challenge to bot designers: Can you make a bot that will fool a human into thinking it is human?
The competition was essentially a Turing Test for bots: Given matches containing both human players and judges, will the judges think the bots are humans?
Unreal Tournament 2004 is a popular commercial first-person shooter video game played online by humans. However, the game also features computer controlled bots for humans to fight.
Players participate in deathmatches, in which they collect weapons and attempt to kill each other to maximize their scores. The game involves exploration of complex 3D levels to find items and enemies,
chaotic combat against multiple opponents, and reasoning about the best strategy at any given point in the game. It is hard enough for bots to perform well in this environment, but even more difficult
for them to look like they are controlled by humans. The most recent version of the competition is actually a judging game in which all players, including bots, can use an in-game gun to
judge opponents as bots or humans.
In the 2012 competition, our bot UT^2 passed the 50% humanness threshold to win the grand prize! Earlier that same year, we also won the Human-like Bot Competition, which is essentially the same competition,
but under a different name.
Since BotPrize, I and my students have conducted further research in the game Unreal Tournament 2004.
Associated Software
Associated Movies
Associated Publications
Peer-Reviewed Conference Publications
Invited Book Chapters/Articles
Extended Abstracts
Undergraduate Poster Presentations Supervised
Miscellaneous Content
Summer
2020:
Former SCOPE student Adina Friedman and I are both quoted in this article about AI companions: An Ode to AI Sidekicks
Spring
2019:
Desirable Behaviors for Companion Bots in First-Person Shooters,
presentation by Adina Friedman at the Southwestern University
Undergraduate Research & Creative Works Symposium
Summer
2018:
Neuroevolution in Video Games: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
Spring
2015:
BotPrize 2012 Champion: A Human-like Bot for Unreal Tournament:
A poster included as part of a demo presented at the AI Open House
of the Twenty-Ninth Conference
of the Association for the Advancement of Artificial Intelligence.
Fall
2012:
New Scientist Article About Our Victory in Botprize 2012.
Fall
2012:
BBC Article About Our Victory in Botprize 2012.
Fall
2012:
Slashdot Article About Our Victory in Botprize 2012.
Summer
2012:
The UT^2 Game Bot Judged More Human Than Humans. A UTCS news post about our victory in the WCCI 2012 Humanlike Bots Competition.
Summer
2012:
UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces slides from the WCCI 2012 Humanlike Bots Competition.
Fall
2011:
BEACON Researchers at Work Blog Post about my research.
Spring
2011:
Botprize 2010 Competition: Revised/Improved Slides About Our 2nd Place UT^2 Bot presented to Student ACM Chapter at Southwestern University
Fall
2010:
Botprize 2010 Competition: Slides About Our 2nd Place UT^2 Bot presented at DeVry University in Austin, TX
Last Updated: 5/28/2019