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Summer Undergraduate Research
Southwestern University provides funds for students to engage in undergraduate research
with faculty mentors, and I have participated in this program regularly.
The program was once named SCOPE, but is currently called SURF, which simply stands
for Southwestern University Research Fund.
I have mentored many students in these programs since the Summer of 2016.
This page summarizes the accomplishments of my past
summer research students.
Associated Movies and Images
Associated Publications
Peer-Reviewed Journal Articles
Peer-Reviewed Conference Publications
Extended Abstracts
Technical Reports
Undergraduate Poster Presentations Supervised
Undergraduate Research Students
Summer 2023
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Joanna Lewis '24
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Travis Rafferty '24
Summer 2022
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Alejandro Medina '24
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Mark Mueller '24
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Mel Richey '23
Summer 2021
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Anna Wicker '24
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Maxx Batterton '23
Summer 2020
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Kirby Steckel '21
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Benjamin Capps '22
Summer 2019
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Jake Gutierrez '21
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Aleksandr Nazaruk '21
Summer 2018
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Adina Friedman '19
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Devon Fulcher '19
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Bryan Hollingsworth '20
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Will Price '19
Summer 2017
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Sarah "Darwin" Johnson '20
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Alice Quintanilla '20
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Isabel Tweraser '19
Summer 2016
Miscellaneous
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Summer
2023:
AI Evolution of Machines in Minecraft: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2023:
SCOPE: Training AI in Minecraft with Dr. Jacob Schrum, video about my second summer focusing on research in Minecraft.
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Spring
2023:
Evolving Flying Machines in Minecraft Using Quality Diversity,
presentation by Alejandro Medina, Melanie Richey, and Mark Mueller at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Summer
2022:
Generating Structures with AI in Minecraft: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2021:
Quality Diversity and Creative Divergent Search: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Fall
2020:
Procedural Content Generation for Games with Generative Adversarial Networks: Presentation for the Games AI Research Group at Queen Mary University of London (video)
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Fall
2020:
Interactively Evolving Video Game Levels with Generative Adversarial Networks: 403 Lecture for Math and CS Department
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Fall
2020:
Evolving Mega Man Levels with Generative Adversarial Networks: Virtual SCOPE Open House Website
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Fall
2020:
Evolving Lode Runner Levels with Generative Adversarial Networks: Virtual SCOPE Open House Website
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Summer
2020:
Former SCOPE student Adina Friedman and I are both quoted in this article about AI companions: An Ode to AI Sidekicks
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Summer
2020:
Generating Video Game Levels Using AI: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2019:
Playing and Creating Games With Deep Neural Networks: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Spring
2019:
Patience, Grit, and an Open Mind: An article about my former student Lauren Gillespie which references me and our work on both Tetris and AnimationBreeder
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Spring
2019:
Infinite Art Gallery: A Game World of Interactively Evolved Artwork,
presentation by Bryan Hollingsworth at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2019:
Evolving an Intelligent Ms. Pac-Man Agent Under Partially Observable Conditions,
presentation by Will Price at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2019:
Desirable Behaviors for Companion Bots in First-Person Shooters,
presentation by Adina Friedman at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Fall
2018:
Musician Presents Research at International Computer Science Conference: An article about my former student Isabel Tweraser which references me and our work on AnimationBreeder
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Fall
2018:
The cover of SIGEVOlution Volume 11, Issue 4 features art generated by AnimationBreeder, the interactive evolution system described in a GECCO 2018 paper co-authored with SU students. SIGEVO is the ACM Special Interest Group on Genetic and Evolutionary Computation.
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Fall
2018:
Evolutionary Computation Applied to Digital Entertainment and the Arts, poster presented at the President's Appreciation Celebration for Southwestern University donors.
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Fall
2018:
SCOPE student Will Price (Squillyprice01) won first place in the Ms. Pac-Man track of the Ms. Pac-Man Vs. Ghost Team Competition for our MsPacManEntry.
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Summer
2018:
Neuroevolution in Video Games: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Spring
2018:
Comparing Direct and Indirect Encodings Using Both Raw and Hand-Designed Features in Tetris,
presentation by Lauren Gillespie at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2018:
Querying Across Time to Interactively Evolve Animations,
presentation by Isabel Tweraser at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2018:
Hands-on Learning,
an article about me for the Southwestern University Alumni Magazine.
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Fall
2017:
Creating Art Through Function Composition:
presented to Southwestern University students as a 107 Lecture.
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Summer
2017:
Evolutionary Computation for Creativity and Intelligence: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2016:
SU team developing robot brain.
An article in the Williamson County Sun
about my Summer SCOPE research.
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Summer
2016:
Computer Science Majors Develop Artificial Intelligence for Video Games,
an article about my Summer SCOPE research.
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Summer
2016:
Evolutionary Computation for Creativity and Intelligence: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Fall
2015:
Slides on Artificial Intelligence Research in Video Games
(also PDF) presented at the SU CS Club to recruit
for SCOPE.
Last Updated: 3/23/2025