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Summer SCOPE Research
SCOPE is the name of Southwestern University's Summer research program for undergraduates.
I have participated in the program since the Summer of 2016, doing research in applications
of evolutionary computation to video games, and the use of interactive evolution to create
artistic artifacts. This page summarizes the accomplishments of my past
SCOPE students.
More official information about the SCOPE program is available here.
Associated Movies and Images
Associated Publications
Peer-Reviewed Journal Articles
Peer-Reviewed Conference Publications
Extended Abstracts
Technical Reports
Undergraduate Poster Presentations Supervised
SCOPE Students
Summer 2023
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Joanna Lewis '24
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Travis Rafferty '24
Summer 2022
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Alejandro Medina '24
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Mark Mueller '24
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Mel Richey '23
Summer 2021
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Anna Wicker '24
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Maxx Batterton '23
Summer 2020
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Kirby Steckel '21
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Benjamin Capps '22
Summer 2019
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Jake Gutierrez '21
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Aleksandr Nazaruk '21
Summer 2018
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Adina Friedman '19
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Devon Fulcher '19
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Bryan Hollingsworth '20
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Will Price '19
Summer 2017
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Sarah "Darwin" Johnson '20
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Alice Quintanilla '20
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Isabel Tweraser '19
Summer 2016
Miscellaneous
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Summer
2023:
AI Evolution of Machines in Minecraft: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Spring
2023:
Evolving Flying Machines in Minecraft Using Quality Diversity,
presentation by Alejandro Medina, Melanie Richey, and Mark Mueller at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Summer
2022:
Generating Structures with AI in Minecraft: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2021:
Quality Diversity and Creative Divergent Search: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Fall
2020:
Procedural Content Generation for Games with Generative Adversarial Networks: Presentation for the Games AI Research Group at Queen Mary University of London (video)
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Fall
2020:
Interactively Evolving Video Game Levels with Generative Adversarial Networks: 403 Lecture for Math and CS Department
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Fall
2020:
Evolving Mega Man Levels with Generative Adversarial Networks: Virtual SCOPE Open House Website
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Fall
2020:
Evolving Lode Runner Levels with Generative Adversarial Networks: Virtual SCOPE Open House Website
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Summer
2020:
Former SCOPE student Adina Friedman and I are both quoted in this article about AI companions: An Ode to AI Sidekicks
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Summer
2020:
Generating Video Game Levels Using AI: SCOPE Research Presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2019:
Playing and Creating Games With Deep Neural Networks: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Spring
2019:
Patience, Grit, and an Open Mind: An article about my former student Lauren Gillespie which references me and our work on both Tetris and AnimationBreeder
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Spring
2019:
Infinite Art Gallery: A Game World of Interactively Evolved Artwork,
presentation by Bryan Hollingsworth at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2019:
Evolving an Intelligent Ms. Pac-Man Agent Under Partially Observable Conditions,
presentation by Will Price at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2019:
Desirable Behaviors for Companion Bots in First-Person Shooters,
presentation by Adina Friedman at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Fall
2018:
Musician Presents Research at International Computer Science Conference: An article about my former student Isabel Tweraser which references me and our work on AnimationBreeder
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Fall
2018:
The cover of SIGEVOlution Volume 11, Issue 4 features art generated by AnimationBreeder, the interactive evolution system described in a GECCO 2018 paper co-authored with SU students. SIGEVO is the ACM Special Interest Group on Genetic and Evolutionary Computation.
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Fall
2018:
Evolutionary Computation Applied to Digital Entertainment and the Arts, poster presented at the President's Appreciation Celebration for Southwestern University donors.
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Fall
2018:
SCOPE student Will Price (Squillyprice01) won first place in the Ms. Pac-Man track of the Ms. Pac-Man Vs. Ghost Team Competition for our MsPacManEntry.
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Summer
2018:
Neuroevolution in Video Games: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Spring
2018:
Comparing Direct and Indirect Encodings Using Both Raw and Hand-Designed Features in Tetris,
presentation by Lauren Gillespie at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2018:
Querying Across Time to Interactively Evolve Animations,
presentation by Isabel Tweraser at the Southwestern University
Undergraduate Research & Creative Works Symposium
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Spring
2018:
Hands-on Learning,
an article about me for the Southwestern University Alumni Magazine.
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Fall
2017:
Creating Art Through Function Composition:
presented to Southwestern University students as a 107 Lecture.
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Summer
2017:
Evolutionary Computation for Creativity and Intelligence: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Summer
2016:
SU team developing robot brain.
An article in the Williamson County Sun
about my Summer SCOPE research.
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Summer
2016:
Computer Science Majors Develop Artificial Intelligence for Video Games,
an article about my Summer SCOPE research.
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Summer
2016:
Evolutionary Computation for Creativity and Intelligence: "Mad Science Monday" presentation
made by my SCOPE Summer research students to present to other SCOPE students
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Fall
2015:
Slides on Artificial Intelligence Research in Video Games
(also PDF) presented at the SU CS Club to recruit
for SCOPE.
Last Updated: 2/6/2023