- Zelda
- Wall/Water/Rooms
- Wall: Percentage of floor space occupied by wall obstacles (divided into 10% chunks)
- Water: Percentage of floor space occupied by water obstacles (divided into 10% chunks)
- Rooms: Number of reachable rooms out of 25 (5 by 5 grid)
- Distinct/Backtracking/Rooms
- Distinct: Number of distinct rooms our of 25 (5 by 5 grid)
- Backtracking: Number of times a previously visited room is revisited in the solution path out of 25 (5 by 5 grid)
- Rooms: Number of reachable rooms out of 25 (5 by 5 grid)
- Mario
- Decoration/Space Coverage/Leniency
- Decoration: Percentage of tiles that are decorative (divided into 10% chunks)
- Space Coverage: Percentage of tiles that are not empty (divided into 10% chunks)
- Leniency: Average leniency value of all tiles (negative values are harder, positive values easier; split into 5 negative and 5 non-negative bins)
- Distinct/Alternating Space Coverage/Alternating Decoration
- Distinct: Number of distinct segments out of 10
- Alternating Space Coverage: Sum of changes in space coverage between adjacent segments (divided into 10 bins)
- Alternating Decoration: Sum of changes in decoration between adjacent segments (divided into 10 bins)
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