Fan's Reactions and Fans Fighting Back

By: Emma Aird

It is important to understand the concept of fans, because fans are the 'reason' why animated females are drawn the way they are, as it is called 'fan service'. Fans are simply "individuals who have a passionate relationship to a particular media franchise" (Jenkins, Ford, & Green 2013, 166). Many fans are part of a fandom; a group of fans that has formed together the Internet around a shared media franchise. Members of fandoms often "consciously identify as part of a larger community to which they feel some degree of commitment and loyalty" (Jenkins, Ford, Green 2013, 166). It is important to note that not all fans of specific media franchise belong to that media franchise's fandom. Though the more passionate and active fans tend to be part of the fandom.

Although there is nothing inherently derogatory about the word "fan", fans are often given a negative image. There seems to be two main types of fans found in reference to fans and fandoms. The first type of fan “is that of the obsessed loner, who (under the influence of the media) has entered into an intense fantasy relationship with a celebrity figure" (Jenson 1992, 11). This individual is often thought to be isolated and suffers from separation from the rest of the world, this separation from the rest of the world encourages their deranged fantasy. The second type of fan or "another version of fan pathology… [is] the image of a frenzied or hysterical member of a crowd" and sometimes even the frenzied crowd itself. A fan in a frenzied crowd is often given a particular image in the media. If the member of the frenzied crowd "is female, the image includes a sobbing and screaming and fainting" all induced "by the chance to see or touch" their idol (Jenson 1992, 15). If the member of the frenzied crowd "is male, the image of drunken destructiveness, a rampage of uncontrolled masculine passion that is unleaded in response to a sports victory or defeat" (Jenson 1992, 15). Fans are often seen as obsessed, insane fanatics and fandoms are seen as the products of the "excessive, bordering on deranged, behaviors" of the fanatic fans (Jenson 1992, 9).

Under this definition of fans, anti-fans (the opposite of fans) might be assumed to be apathetic and care nothing about a given text. This is not the case. Anti-fans, who hold negative opinions on a text, are those who are vocal about their dislike or enjoy seeking out criticism of a text they hate. Differentiating anti-fan from non-fans, Jonathan Gray has written that “anti-fan have long been fans" of a media franchise, but like their fan counterparts "they often form social action groups" (Gray 2003, 71). Both fans and anti-fans, especially those involved in fandoms and anti-fandoms are part of participatory culture. Participatory culture is the "cultural production and social interactions of fan communities" (Jenkins, Ford & Green 2013, 2). As the material of a media franchise spread across the inter, audience members take part in participatory culture through reforming material to "better serve their interests" (Jenkins, Ford & Green 2013, 27). This re-mixing is an integral part of how fans interact with fandoms and how anti-fans interact with anti-fandoms. Jenkins, Ford & Green even argue that "fan groups have often been innovators in using participatory platforms to organize and respond to media texts" (Jenkins, Ford & Green 29). The images I am going to be showing on this image are done by fans who are acting as both fans and anti-fans of these three mediums. While they might enjoy the mediums and their stories, they are tired of how females are portrayed in them.

One way fans interacting with these mediums, is by 'correcting' the images produce by the three medium franchises. Correcting entails fixing the body positions or anatomy of the female characters are drawn in. Fans also redraw the female character's armor, so that it is actually practical and will protect their vital organs.

Another way fans inreract with the text, is through the 'Hawkeye Initiative'. The Hawkeye Initiative redraws absurd super heroine poses with their male counter parts. It started out as a simple drawing where the artist switched the positions of Hawkeye and Black Window. Now though it has grown far beyond that, to redrawing male characters in the same positions or outfits to simply redrawing men in similar sexually objectifying ways. Many fans often equate these images to equalizing the ways men and female are portrayed in these mediums. Similar to how women magazines in the seventies had soft core pore of naked men and many people felt that those images represented a new form of feminism and was equal or even worse than the way women are portrayed in men's magazine (Masurier 2010).

I disagree with that interpretation of these fan works. In my opinion these images are the same as the soft porn postcards that Linda Nochlin looked at (Nochlin 1989). Similar to those images, the Hawkeye Iniative images show that the way the men are portrayed in these fan works is not equivalent to the way the women are portrayed in the franchises. They are not equivalent "because the visuality that constructs women as objects to be seen does not allow the spectator to make sense of a man being shown in the same terms; the photo of the man is therefore a joke, laughable" (Rose 2013, 160). However, because we can see the ridiculous of these male characters, we can see that the "dominant form of visuality tutors us into finding only women suitable objects for sexual display" and shows the disparity between the two sexes (Rose 2013, 160).

A lot of fans of comics, anime/manga, and video games rather like the way female characters are drawn or simply have become accustomed to it. Many fans argue that men are just as objectified. Also that this is simply just an artist’s choice of animation style and people are being too harsh. Other fans argue that female characters are more than just their bodies and it is even more sexist to focus on how women's bodies are portrayed, instead of focusing on the characterization. They argue that the way their bodies are portrayed is not a problem, as long as the females are developed characters.

I would have to that this is not one artist’s choice of style; this has become the norm for female characters, which is the problem. Even if the female characters are more than mere sex objects in the context of the stories (and a good amount of them are just their for the male character's characterizations) they are drawn as sexual objects. Also, while men are drawn with large muscles and in some awkward positions, it is not the same. It would be the same if every time Batman appeared in his comic, the artist drew focus on his giant cock which would always be hard and defying the laws of gravity, as somehow it manages to stay inside a revealing outfit. It would be the same if you were made uncomfortable by this image, but every time you mentioned it, people told you that you were ruining the comic and that it simply just the way things are, so you shouldn't complain. If that happen I would argue that the ways men and female are portrayed and objectified in comics, manga/anime, and video games is equal.

Sources


Word Cited:
Ford, Sam, Henry Jenkins, and Joshua Green. (2013). Spreadable Media. New York: New York University Press. Print.
Gray, Jonathan. (2003). "New audiences, new textualities." International Journal of Cultural Studies.
Jenson, Joli. (1992). "Fandom as Pathology: The Consequences of Characterization." Pgs. 9-26. The Adoring Audience: Fan Culture and Popular Media , edited by Lisa A. Lewis. Routledge Press.
Masurier Le Megan. (2010). "Popular feminism, the second wave and Cleo's male centrefold." Reading The Flesh, 215-229.
Nochlin, Linda. (1989). Women, Art and Power and Other Essays. London: Thames and Hudson.
Rose, Gillian. (2012). Visual Methodologies: An Introduction to Researching with Visual Material. London: Sage Publications Inc.: 3, 149-226.